Everyone has friends that are limited to one platform and ecosystem, whereas what we've built with 'Fortnite' is a friends system that works across seven platforms. You can have friends across Xbox and PlayStation and PC.

It turns out having a fast car is an excellent hobby when you're a workaholic because even when you don't have any free time, you can always drive to work.

When gamers can play a game together with all of their friends, regardless of the devices they own, you have a much more compelling social experience. That applies to all multiplayer games.

I believe that augmented reality will be the biggest technological revolution that happens in our lifetimes.

'Fortnite' has, I think, the most positive gamer community that's ever emerged from a game at this scale. I think it's partly because of the great community and partly because of the tone set by the game.

When you search for Fortnite on iOS, you'll often get PUBG or Minecraft ads. Whoever bought that ad in front of us is the top result when searching for Fortnite. It's just a bad experience. Why not just make the game available direct to users, instead of having the store get between us and our customers and inject all kinds of cruft like that?

The genre thing is overrated, and the platform decisions are overrated. It's what we see on 'Fortnite': so many of these gamers play on a variety of devices, so you can't say they're a mobile gamer or a console gamer. They're just a gamer.

In many ways 'Fortnite' is like a social network. People are just in the game with strangers; they're playing with friends and using 'Fortnite' as a foundation to communicate.

We're a company that's gone through many cycles and evolutions, and every time we have a major success, we double down and use the money from that to fund our initiatives and so forth.

Fortnite, because of its visual style, it's widely acceptable to just about everyone. It's open up to a much wider audience than a realistic, military-style simulation.


Streaming is something that's going to require tons of billions of dollars of investment, building server farms close to users and 5G and everything else.

We're not just limited by technology but by our ideas and our experimentation and how quickly we can try things.

Epic has prided itself on providing software directly to customers ever since I started mailing floppy disks in 1991.

I have immense respect for Unity because they played a key role in establishing this indie revolution, empowering a huge number of people to get into game development.